About

My research interests concern how the advanced information technologies of ubiquitous computing impact our everyday lives when they are seamlessly integrated. On an overall level, my intrest is to support people overcome the day-to-day challenges of information overload. As computing has become an increasingly pervasive part of our lives, people now have access to their electronic information across a larger variety of networked devices, in more places, among different groups of friends or co-workers, and while participating in a broader range of activities than ever before. And as access to information increases, so does the amount of information that people create, receive, share...and have to manage. I am particularly passionate about how we can improve the delivery of care through the use of personal health technologies, in the contexts of behavioral intervention and mental health. I design, build, and evaluate the effects of novel systems through field studies. My focus in the design of information systems and ubiquitous computing, is to foster collaboration and decision-making, especially to support health and wellness activities, as well as to better support collaboration in both clinical settings and other highly collaborative and information-intensive environments.

My approach is fundamentally human-centered, but with an emphasis on how technologies can be developed to address opportunities or challenges. The challenges for designing, implementing and evolving hardware and software for everyday human use that runs reliably, continuously and appropriately on the wide variety of worn, held and embedded platforms are numerous and complex. I draw on behavioral and social psychology to develop technology that fits the needs of stakeholders and has a positive impact. I use an user-centered approach and participatory design to involve users in solving problems that matter to them, through the design of systems that fit into their lives. I primarily utilize qualitative methods in my research, as I am particularly interested in understanding the details of people's work and life in order to more effectively integrate technology into their workflows.

My research interests include:

  • Human-computer interaction
  • Ubiquitous computing
  • Personal health technologies
  • Interaction design
  • Mental health
  • Personal informatics
  • Visual analytics
  • mobile health (mHealth)
  • Computer-supported cooperative work
  • Qualitative methods
  • Behavioral intervention
  • Empathy and user experience
  • Participatory design

Resume

WORK & EDUCATION

Chief Product Officer
Monsenso
November 2014 – Present
Focused on developing the solution

Data Protection Officer
Monsenso
January 2017 – Present
As a part of Monsenso's ISO 27001 certification and EU's upcoming General Data Protection Regulation.

Guest Researcher
IT University of Copenhagen
January 2016 – Present
Continues research on HCI and UBICOMP areas, especailly within health

Consultant
Maersk Nielsen HR
February 2010 – Present
Consultancy in Human Resource and Education

Postdoctoral Fellow
IT University of Copenhagen
January 2014 – Jan 2016 (1 year 1 months)
Continues research on HCI and UBICOMP areas, especailly within health

Co-founder and CEO
Monsenso
October 2013 – November 2014 (1 year 2 months)
Company based on research from PhD

PhD student, Software and System section, PIT Lab Group
IT University of Copenhagen
January 2011 – January 2014 (3 years 1 month)
Working with Personal Health Technologies

Communication Consultant
IT University of Copenhagen
January 2010 – January 2011 (1 year 1 month)
In charge of the university's new research website

Research Assistant
IT University of Copenhagen
October 2008 – January 2011 (2 years 4 months)
Working on misc. research and administrative tasks

School Consultant
Faxe Kommune
August 2009 – January 2010 (6 months)
Developing IT based teaching tools and games for SEN children

Teaching Assistant
IT University of Copenhagen
August 2008 – December 2008 (5 months)
In the course Game Theory taught by Gordon Calleja and Jessica Enevold

Teacher
Faxe Kommune
September 2007 – June 2009 (1 year 10 months)
Teaching children with autism

Head Coach of the Soccer department
Lampang Sports School, Thailand
October 2006 – September 2007 (1 year)
Managing 5 coaches and 180 students
From Project to Competetive Advantage
Business and leadership
The goal of the program is to educate the coolest innovators who can put Denmark at the forefront in using shared knowledge from companies and knowledge institutions to bring new solutions to the market and solve challenges in society. The program covered the following themes:
  • Strategy & Innovation
  • Negotiations, Organizations and Markets
  • Commercializing Science
  • Project Management
  • Leadership & Networking
Harvard Business School Executive Education, 2016 - 2017

Doctor of Philosophy (PhD), Computer Science
Completed a PhD on the topic of Designing Personal Health Technologies, using the MONARCA system as an example of such technologies. Based on MONARCA, my supervisor, Jakob E. Bardram, and I created the spin-off company, Monsenso ApS, developing an mHealth platform used in treatment across mental health disorders.
IT University of Copenhagen, 2011 - 2014

Master of Science (M.Sc.), Media Technology and Games
Master of Science centered around Games Design, where I focussed on motivation and gamification. More spifically, I was interested in how games can be used to teach children, and in general people, through keeping them motivated using technology. Completed my master thesis on developing and prototyping a learning game for children with autism, using a participatory design approach, where 4 children with autism acted as co-designers throughout the development.
IT University of Copenhagen, 2007 – 2009

Bachelor of Education
The objective of the Bachelor of Education programme is to train teachers for the primary and lower secondary school system (children aged between 5 and 16) and to provide students with a basis for continued professional development. Specialized in:
  • Mathematics
  • English
  • Social Science
  • Physical education
Haslev Seminarium, 2002 - 2006
COURSES
IT Foundations - fall 2016
IT Foundations - fall 2015
Qualitative Methods - spring 2015
Pervasive Computing 2014 - spring 2014
Pervasive Computing (project) - fall 2013
Analysis, Design and Software Architecture - fall 2013
Pervasive Computing - spring 2013
Pervasive Computing (project) - fall 2012
Analysis, Design and Software Architecture - fall 2012
Pervasive Computing - spring 2012
Pervasive Computing (project) - fall 2011
Pervasive Computing - fall 2011
Computer Game Theory - fall 2008


BACHELOR AND MASTER STUDENTS

Android notification sensing framework for tracking and identifying smartphone applications context
by Kamil Androsiuk

Motivating runners through live feedback from a smartphone
by Jonas Kronborg Jakobsen

The process of building an intelligent fire and rescue unit response system
by Michael Winther

IT-understøttet måling af trivsel hos børn med autismespektrumforstyrrelse
by Daniel Larsen & Christian Cederquist

Enhancing museum visitors experience using interactive physical objects
by Jacob Glerup Bachmand Andersen & Nikolaj Søgaard Mosbæk Nielsen

Visual Analytics on Smartphones
by Bjarne Wichmann Bagge Petersen

Prediction of errors in hospital sterilisation equipment
by Sune Andreas Dybro Debel & Magnus Stahl Jacobsen

Intelligent Patient Record
by Mathias Schmidt & Thomas Snaidero
Clinical Research Using Personal Health Technologies
Healthcare Denmark - Irish Delegation, 2017

Enhancing Trial Data and Patient Reported Outcomes ‘PRO’, Leveraging mHealth Technology for an mPowered Patients
The International Congress on IT & Software Solutions for Clinical Trials, 2017

Using mHealth technology to improve and support mental health treatment
eHelse, 2017

Challenges in developing a data driven medical device
Legal Life Science, 2017

Advances in monitoring systems for mental health
King's College London, 2016

Psychiatric treatment via app on mobile
Driving Health Tech, 2016

Using mHealth technology to improve and support mental health treatment
Ministry of Health, Goverment of India, 2016

Context‐aware interventions for mental health
Humans and Machines: A Quest for Better Mental Health, 2016

How technology could help monitor and treat mental health conditions
NASSPD Conference, 2016

Personal health technologies in mental health
Nursing market day, 2015

Hybrid patient record – supporting hybrid interaction in clinical ward
9th International Conference on Pervasive Computing Technologies for Healthcare, 2015

Drivers and barriers - where are we now?
Technology Roadmap Seminar: Digital Mental Sundhed, 2014

Monsenso - Personal health technology for mental health
Mindl'Apps network meeting, 2014

Designing mobile health technology; the monarca system
Oticon, 2014

Deployment and evaluation of personal healthcare systems
iCareNet Lecture, 2013

Supporting disease insight through data analysis: Refinements of the monarca self-assessment system
International Conference on Pervasive and Ubiquitous Computing, 2013

Designing mobile health technology for bipolar disorder: A field trial of the MONARCA system
Conference on Human Factors in Computing Systems - CHI'13, 2013

Challenges in tele monitoring for affective disorders
Yearly conference for Affective Disorder Nurses, 2012

Perspectives on pervasive monitoring systems
Municipality of Frederiksberg, 2012

Challenges facing Danish Healthcare IT
Japanese Delegate Visit, 2012

MONARCA
KMD, 2012

PIT LAB and Projects
CEDI - Center For Digital Forvaltning, 2012

The mobile phone can help Bipolar Disorder patients
E-Sundhedsobservatoriet, 2012

Pervasive Healthcare
Danish Society of Medical Informatics yearly meeting, 2012

IT and Learning: Learning games and CM systems
IT University of Copenhagen, 2009

Game Design and Development
Odense Library, 2007

Game Design and Development
Copenhagen Main Library, 2007

COMMITTEES & REVIEWING

JOURNAL REVIEWER
IEEE Pervasive Computing, Journal of Medical Internet Research (JMIR), JMIR: Mental Health, Entertainment Computing, Computers in Human Behavior

CONFERENCE REVIEWER
Pervasive Health 2017, CHI 2017, Pervasive Health 2016, Pervasive Health 2015, CHI 2015, Pervasive Health 2014, CHI 2014, CHI 2013, MobileHCI 2013, Pervasive Health 2013, NordiCHI 2012, Pervasive Health 2012

OTHER REVIEWS
ITU internal DFR research grants, 2013 & 2014

Publications

The following is a list of my publications, last updated in July 2017. Please see Researchgate or Google Scholar for more information.



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Get in Touch

A few quick notes about my current relationship with various social media services. I've been known to occasionally post updates on Facebook. I'm even less active on Google+, although I'm slightly more likely to see incoming notifications there. It probably isn't worth even trying to reach me via Twitter; in my universe, that's a post-only work related social network (and typically only used during conferences). I have a LinkedIn account, but it's really only there so that I can post recommendations for former students and colleagues. There are simply a finite number of profiles that I want to have to create and maintain, and you'll find the salient details of my work persona here, anyway.
Need to get ahold of me? Honestly, e-mail is your best bet.

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